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Analysis: Gate had a very sloppy series, finishing with a. He had a few good plays, helping Mash secure first blood on an over-extended Hauntzer, and killing Hauntzer top with zig, but his performance in teamfights was just abysmal.
His Bard ultimate was not just ineffective; on multiple occasions it saved the enemy it was meant to lock down. When Bjergsen was caught in mid it gave him the time to wait for his team to arrive and the Trundle pillar to disappear.
Gate also showed poor communication with his team, laying down Tempered Fate when another member of his team was about to land a skillshot on the enemy.
His play on Braum in Game 2 was mechanically better, though Braum has less chance to actively hurt his own team with his abilities than Bard does.
Gate was finding himself consistently caught out, sometimes through his own fault and sometimes because he was ready to back up a teammate that then bailed because it was no longer a good play.
Some of Gate's trouble in the match against TSM was the inconsistency and poor cohesion of the entirety of Phoenix1, but a good deal of it was his own poor mechanics and teamwork.
Analysis: Hauntzer is better than the performance he had against Phoenix1 on Saturday. The only explanation is the overconfidence that comes with being the best team in the league facing the worst team, and overconfidence is something that has plagued TSM and especially Hauntzer in the past.
TSM is used to playing an intensely aggressive game, where Hauntzer gets ahead in the lane swap because of tempo and all three lanes win and snowball the game.
P1 surprised everyone by managing to keep up with TSM's tempo in the swap, and keep Hauntzer from getting the farm he's accustomed to.
Because of that, instead of adjusting his play and reverting to a safer, more defensive style where he waits at the turret, Hauntzer pushed up way too far to reach the minion wave and was punished for his hubris.
He gave over first blood to Mash and map pressure to P1 and didn't even learn from his lesson, pushing too far out in his lane again and again giving four free kills over to P1.
Even though Hauntzer brought his scoreline back up through his usual excellent play in teamfights, it didn't dismiss the fact that Game 1 was not the stomp it should have been.
Game 2, Hauntzer again made risky decisions, sticking around for more CS than the traditional lane swap, but he played it much more carefully and ended up with a lead.
He extended that lead when the rest of his team zoned off zig and killed him a couple of times. Although Hauntzer didn't end up being involved with the rest of the map for the majority of the game, he kept up the pressure on zig, keeping him from becoming a meaningful tank.
Hauntzer is a brilliant top laner, but his confidence can at times get the best of him, as seen in Game 1. Analysis: In Game 1, Mikyx used Karma.
Things started off rough, as Mikyx was killed during two separate ganks in the bottom lane. Those were his only two deaths of the game though, as he was able to help Splyce take a close Game 1.
He poked down Vitality with Inner Flame and was able to effectively speed up his teammates for engages while using his shields to keep them safe when they sieged.
In Game 2, Mikyx used Bard and was able to effectively set up kills. After another close early and mid game, his Tempered Fate and Cosmic Binding combination in the late game allowed Splyce to win teamfights.
This was a well played series from Mikyx and Splyce as they upset Vitality in excellent fashion. Analysis: Kobbe was given his best performing marksman in both games against Vitality and he made it count.
He picked up his first kill in Game 1 catching kaSing out of position and then took it slow until the final teamfight. In said fight he picked up a quadra kill to help Splyce close out the victory without dying.
In Game 2, he lacked the kill upside, ending with only two, but still dealt massive damage for Splyce. He picked up a double kill after Vitality secured Baron, preventing his opponents from utilizing the buff to it's full potential.
While he had a low kill total, his eight assists in Game 2 were more than his support's assist total. Analysis: Sencux showed off some good Azir mechanics on Friday.
His use of the Shurima Shuffle usage was on full display. In Game 1 he picked up two kills, but scaled nicely into the mid game.
His poke damage when Splyce sieged with Baron buff in the late game heavily chunked down Vitality to either get them away from objectives or set up kills for his teammates.
In Game 2, he was able to kill Nukeduck early and pick up a kill in the first teamfight of the game. This allowed Sencux to scale quickly once again and his kill in the final teamfight helped Splyce take the series.
Analysis: Svenskeren had a strong series, finishing with a KDA ratio of eight, but not as strong as we usually see from him. He ended with a kill participation of only 48 percent, and despite playing on Nidalee in Game 1 he did not have the complete control over the enemy jungle that we are accustomed to seeing from him.
It took a while for TSM to get enough map pressure to leave deep wards in P1's jungle, and the majority of the ganking was against TSM rather than from Sven.
The game started off poorly when he was unable to get past Inori to save Hauntzer, and that move sacrificed his blue side jungle, negating the leash TSM had given him.
He found his way back into the game after a big teamfight bottom lane, coming in at the end to cut off P1's escape route into the jungle and give Hauntzer and Doublelift two more easy kills.
After this, Svenskeren was able to get a bit back into his old swing of things, playing around Bjergsen's winning lane and trying to snowball everywhere that wasn't Hauntzer's mess.
Still, Sven's play was sloppy and overconfident; he got caught out several times trying to ward past the river and the play was only salvaged because TSM committed to collapsing and outfought P1 even with a numbers disadvantage.
Game 2 was a complete turnaround as Svenskeren was back on pointe, helping his duo lane pick up a couple of kills on zig and playing forward aggressively.
He had an incredible fight in the jungle where he caught multiple fleeing members of P1 in the jungle with one body slam and helped his team pick up several more kills.
Svenskeren's mechanics were as precise as ever, but if it hadn't been for the teamfighting ability of TSM, Game 1 might have gone a lot worse for him.
Analysis: Trashy maintained his recent success on Rek'Sai in Game 1. Vitality took control of the early game, but a clutch Baron steal gave Splyce the pushing power they needed to turn the tide.
He was able to use his Unburrow to set up kills in the late game and finished with six assists while not dying.
In Game 2, Trashy used Elise and had decent success. He missed some cocoons throughout the game, but also landed them when he needed to.
He was killed to give away first blood, but was able to provide good crowd control late while his burst damage helped Splyce win teamfights.
Analysis: Wunder used Trundle in Game 1 and played well despite a rough start. He was solo killed in a close 1-vs-1 against Cabochard to give away first blood.
He didn't let it affect him too much, however, and transitioned into teamfights excellently. He used Subjugate throughout the game to steal resistances from Vitality members and used his pillar to stop his enemies from disengaging as Splyce took the upper hand in the mid game, finishing with a team high 7 assists.
Wunder used Irelia in Game 2 and was unkillable. He got off to a slow start, but picked up his first kill after Vitality secured the Baron as Splyce won the ensuing teamfight.
He was a monster late, diving onto the back line to chunk down Vitality carries and ended the game by picking up a double kill in the final teamfight.
Analysis: kaSing used Braum in Game 1 and had limited impact. He was able to pick up two assists early, during two separate gank plays by Vitality, using his ultimate to knock up members of Splyce for kills.
He was unable to really set up plays in the late game as Vitality fell off. He aggressively used his flash to land pinpoint bindings, but also sniped members of Splyce from range setting up kills.
Vitality again got off to a good start, but struggled in the mid and late game to close out the win, ending the day by being swept.
Analysis: Bjergsen continues to impress with his stellar play on a wide variety of mid lane champions. Despite five bans on mid lane champions in Game 2, Bjergsen still excelled, earning a KDA ratio of 28 and a kill participation of 85 percent.
In Game 1 the rest of TSM looked a little shaky, suffering from the overconfidence of facing the lowest ranked team in NA, but Bjergsen was as consistent as ever.
He turned the game around single-handedly, teleporting into the bottom lane to counter a double teleport play from P1, and arrived not only just in time to save Doublelift's life, but also landed a double bomb on all four members of P1.
Mash died immediately and everyone else was chunked out and scattered, the deadly play by the opposition falling apart. Bjergsen picked up a triple kill on the backside, with the last kill going over to Doublelift.
Bjergsen held his team together on multiple occasions, teleporting in later that game just in time to save Doublelift again, helping his AD Carry finish with a deathless record.
On the back end of the play Bjergsen converted more kills, knowing when he had to back away from the damage, but still coordinating perfectly with his team to send bombs forward on other members and find enemies to kill.
Game 2, Bjergsen was similarly everywhere, getting early ganks on zig with his Twisted Fate ultimate. He never let Pirean get the lane dominance P1 was relying on him to get, staying alive through ganks and avoiding Leblanc's skillshots.
In the end it was just another very clean, mechanically impressive game for Bjergsen. Analysis: In Game 1, Police used Sivir, but lacked major impact.
He was able to pick up an assist during a 4-vs-3 fight early in the bottom lane and grabbed his first kill with help from Shook in a 3-vs-2 fight.
He picked up his only other kill during the second teamfight, but lacked the late game impact Vitality needed to close the game. In Game 2, he used Jhin and effectively used the champion's range.
He was able to set up kills with his Deadly Flourish and used Curtain Call to both slow and snipe down members of Splyce.
Police lacked a major carry impact in either game as Vitality were beaten Analysis: Nukeduck played Viktor in Game 1 and struggled.
He managed no kills and only two assists as Vitality lost Game 1. Overall, he was un-impactful, lacking the burst damage Vitality needed to turn teamfights.
In Game 2, he played a little better on Karma. He showed excellent use of his flash and shields early in the game to avoid what looked like a certain death, turning with the help of Shook to pick up an assist on first blood.
He was able to pick up a kill onto Sencux during a five man turret dive in the mid lane and a second kill in the second teamfight of the game.
He used Inner Flame to poke down members of Splyce, but fell victim to a late game teamfight loss as Vitality were swept. Analysis: Shook used Elise in Game 1 and played well despite losing.
He picked up two early assists and use good cocoon accuracy to set up the kills. He picked up his lone kill in the game's first teamfight and fell off as Vitality lost the game.
In Game 2, he played well as Rek'sai. He had an excellent counter gank early in the mid lane, helping Nukeduck escape what looked to be certain death and turn it around to pick up first blood.
He was able to use his Unburrow well throughout the game to set up kills, but once again Vitality fell victim to a late game teamfight loss and were swept by Splyce.
Analysis: Cabochard attempted to carry Vitality in Game 1 on Olaf. He got off to a good start, solo killing Wunder to pick up first blood and using his teleport to flank in the bottom lane to secure another kill.
Vitality got out to a lead in Game 1, but lost control in the mid game. Cabo fell off as well, rushing into the back line of Splyce, but unable to pick up another kill after the early stages.
In Game 2, Cabochard played Gragas. This was another close game, and Cabochard was able to set up four kills using his Bodyslam and Explosive Cask.
He picked up his lone kill using his ultimate to snipe a low health Mikyx. Cabochard had low overall impact in this series and will need to be better if Vitality are to progress.
Analysis: Doublelift finished with a KDA of 27 and a kill participation of 82 percent against Phoenix1. While it was not the strongest performance from Doublelift this split, it was still two more impressive Lucian games to add to his record.
His deathless performance was in large part thanks to Bjergsen's Zilean in Game 1. In the big teamfight down bottom, Doublelift had been blown up before it even began, but Bjergsen arrived from mid lane just in the nick of time to save his life and turn the entire fight around.
Doublelift used the advantage from that fight to push hard in the bottom lane, which almost got him into trouble, but Biofrost was there to bail him out, as well as Svenskeren on occasion.
Doublelift has a very good eye for when to go all in, and he cracks down on an opportunity the second he spots it.
This led him to diving on Inori when he peeked into their Baron bait and the rest of TSM backed him up so quickly that Inori's Elise was not even able to Rappel before she died.
In Game 2, Doublelift was even more on point. He started off strong with a very tricky delayed lane swap, cutting P1 off in the middle of trying to take down bottom tower and setting both Mash and zig behind in CS.
It opened zig up for several ganks by both Bjergsen and Sven, furthering Doublelift's lead over Mash. After that, it was just more of Doublelift's solid mechanics, giving him the confidence to flash forward into P1's fleeing team and pick up more and more kills, finishing Game 2 in a resounding manner and in under 30 minutes.
In Game 1 his Braum was mainly there to protect Doublelift, and he was always around when Doublelift was pushing far up the bottom lane, warding up the jungle and making sure that he couldn't be flanked.
He also worked as protection for the rest of the team, putting up his shield as they sieged turrets and using his ultimate to disengage the entirety of P1 when they were trying to chase them up the lane.
Game 2 Biofrost again put together a solid performance, helping Doublelift score multiple kills with his speed up. He made some questionable moves, such as maneuvering into the Ashe arrow barreling down the lane, despite having plenty of time to avoid.
He also walked with Svenskeren into a death brush and gave over two free kills to Phoenix. Despite those couple of misplays, Biofrost overall was a very valuable player, and hopefully will continue his performance going into the second half of the split.
Analysis: Vizicsacsi experienced some serious highs and lows in the series against Schalke, driving his team to victory in Game 1 and barely showing up in the stat line in Game 2.
In the first game, Viziscasci took Shen with the first pick and never looked back. He snagged an early kill with a bottom lane gank, built up to be an unstoppable tanking machine, and then helped completely turn the Baron fight at 23 minutes that decided the game.
This proved to be a regrettable choice, as Viziscasci made some aggressive gambles that didn't pay off, including a 1-vs-1 dive against Gnar in the bot lane where Viziscasci was thrown into his own pillar and stunned for the kill.
Analysis: Move leaned on Rek'Sai for both games of the series against Schalke, but only managed to find real success in the first game.
In Game 1, Move had the advantage of Viziscasci's Shen in the top lane, and their combined tankiness and disruption was enough to swing a number of teamfights in the Unicorns favor to give them a fairly easy win.
In Game 2, with Viziscasci falling behind on Trundle, Move was left as the only real frontliner and CC for his team and consistently struggled to make an impact.
Move's Game 2 may have been best exemplified by a late Baron fight, where he took a lot of care to set himself up for a perfect burrow into a Smite, only to get knocked out by Fox's Azir the moment he entered into the pit.
It wasn't so much that Move played poorly in Game 2, but it does seem that he struggled more as the sole engage for his squad.
Analysis: Exileh's Game 1 Viktor play looked phenomenal, as he took the inventor up against Fox's Cassiopeia and completely dominated.
Exileh was consistently sniping out the squishier members of Schalke in teamfights, as well as using his ultimate to both disrupt his clumped-up opposition and chase down injured opponents for kills.
In Game 2, however, Unicorns of Love made two key banning decisions: choosing to ban out Viktor rather than risk Schalke taking him with the first pick, and not banning out Azir.
Fox snatched up the Azir early, pushing Exileh onto LeBlanc. The game started off well for Exileh as he started off with two early kills, but a series of positioning mistakes led to Exileh dying in a few unnecessary spots.
Meanwhile, Fox's Azir was controlling the game with both damage and CC, and Exileh struggled to live long enough to pick anyone off in the late game teamfights.
All these factors added up to a Game 2 loss for Unicorns of Love to split the series with Schalke. Analysis: Veritas failed to impress in either of UoL's games against Schalke, though he also rarely got himself into trouble.
The Unicorns did not need much from their ADC in this game, but the fact remains that Veritas was largely a non-factor in the win.
In general, Veritas didn't put himself in a lot of undue risk, but also did very little to actually help UoL find the win.
Analysis: With Schalke banning out Bard in both games, Hylissang leaned on Nami with some mixed results for his team.
Hylissang used the mermaid to great effect this game, combining his Tidal Wave initiation with a durable frontline of Vizicsacsi's Shen and Move's Rek'Sai to ensure that UoL found the fights they wanted.
In Game 2, Hylissang went back to the Nami, but the same plays just didn't seem to arrive. Schalke, and Gilius in particular, did a much better job of avoiding Nami's initiation attempts, and were able to snowball an early lead over UoL into a full game blowout.
This game was also influenced by Schalke's choice to ban out Shen, pushing Vizicsacsi onto Trundle, where he had a much worse game and was unable to be the tanky frontliner Hylissang needed to follow up on his CC.
In Game 1, Steve did make the poor decision to hang around near a second tier top lane turret as the entire Unicorns of Love squad closed in on him, resulting in his death as well as the loss of the turret.
That engagement helped get Unicorns of Love back into the game, giving them enough of an edge to swing the next Baron fight and eventually take the game.
Still, Steve was able to play conservatively and counter Vizicsacsi's aggression, including a 1-vs-1 kill where he negated Trundle's turret dive by going Mega Gnar and stunning the troll against his own pillar.
Schalke picked the Gnar very early in both games, leaving Steve open to counterpicks both times, but he still played well and held his own no matter how the rest of his team was faring.
Analysis: Gilius played a pair of excellent Elise games against the Unicorns of Love, though his performance was only enough to earn a split.
This game also turned heavily on a failed Baron attempt around the 23 minute mark, but Gilius was largely rendered ineffective by the durable frontline of Vizicsacsi's Shen and Move's Rek'Sai.
Gilius was involved in 79 percent of his team's kills on the second map, with the pick potential of his cocoons combining with Fox's explosive damage to consistently neutralize dangerous targets.
Even in Schalke's loss, Gilius looked solid, showing that he is very comfortable taking Elise whenever he is given the opportunity.
The pick looked to be starting strong, as Fox hung with the Viktor through the lane and even helped his team secure a double kill during a tower dive in the top lane.
However, after Exileh started racking up kills around the 20 minute mark, Fax simply fell behind and found his poke and counter engage to be much less effective in teamfights than his opponent's raw damage potential.
In Game 2, though, Unicorns of Love chose to change their Azir ban to a Viktor ban, opening the door for Fox to take the Shuriman emperor.
The odds looked to be stacked against Fox, with Exileh taking LeBlanc and nabbing two early kills, but it didn't end up mattering.
Even though he was able to recover from the brief CS deficit and catch back up to Veritas' Caitlyn, his efforts weren't enough to swing the game in Schalke's favor.
After a Baron fight turned into a disaster for Schalke, MrRalleZ and his team found themselves too far behind to compete with their opponents and eventually lost their base.
His positioning was also impeccable, managing to stay entirely out of reach of both Exileh's LeBlanc and Unicorn's tanky frontline of Rek'Sai and Trundle.
Analysis: sprattel leaned heavily on Karma for the series against Unicorns of Love, but it was really his vision control around Baron that may have had the most impact on the match.
In Game 1, Schalke took an early lead before giving some ground back to UoL, then tried to take Baron while they still had a slight advantage. Unfortunately, Schalke failed to eliminate UoL's vision before starting the fight, allowing Vizicsacsi's Shen to jump into the middle of their squad and turn the fight into a rout.
UoL was able to convert that lost objective into a big push and eventually the Game 1 win. In Game 2, Schalke had a much bigger early lead, but still managed to almost lose it all with a missed ward in the Baron pit.
In this case, sprattel's pink ward couldn't quite spot UoL's last remaining ward, giving Move the sight he needed to potentially dive in and steal the Baron.
However, Schalke's Fox was ready with a spot-on Azir ultimate, bouncing Move back out of the pit and securing the objective for Schalke in spite of the vision error.
Schalke would go on to win the game on the back of that clutch Baron secure by Fox. Analysis: Throughout the entire series, Bless was the standout member on his team.
Boasting an impressive KDA, he was not simply playing for stats, but played to win and that is exactly what he did.
He started off Game 1 with an impressive performance. As his team picked up an early first blood, he was able to secure an early farm lead, not worried about snowballing his team.
By doing so, it allowed him to scale quickly, finding two early dragons and picking up kills off the back of them.
Once Ever was in the lead, he refused to let go which resulted in his team finding even more of an advantage. After securing several Mountain Drakes, the team had an easy time picking up more objectives and using them to close out the game.
Bless continued to do well into Game 2, once again finding an early lead for his team. Unfortunately, a teamfight went wrong near dragon resulting SKT finding their way back into the game.
Try as he might, Bless could not shut down the comeback as SKT snowballed their way to victory to tie the series.
Determined to claim victory in the series, Bless stormed the rift in Game 3 to lead his team to a final victory. Finding yet another early advantage, he caught out members of SKT time and again to utterly demolish his enemy.
In the process, he secured tons of objectives, making Bengi look like a rookie. In doing so, he allowed his team the advantage they needed to close out the series and upset SKT.
Analysis: Although he was up against one of the best top laners in Korea, Crazy was able to perform and bring his team a victory. He started off the series by finding first blood for his marksman just as minions were spawning, putting him in the position he needed to secure victory.
After finding an advantage for his bottom lane, he did so for himself as well, doing much better than Duke during lane phase to move into teamfights with an advantage.
As a result, he was able to save his team several times with ultimates while becoming nearly unkillable. Participating in 15 out of his team's 17 kills in the game 1 victory, Crazy had an extremely crucial role in the victory.
He continued to do well during the second game of the series, but did not find the same results. After finding an early advantage, a poor teamfight gave SKT a way back into the game.
The rest of the game saw Ever desperately trying to defend against SKT's objective control to no avail. Falling in a final teamfight, the series was tied After the defeat, Crazy tried to carry his team, but simply wasn't able to do so.
Thankfully he didn't need to since his team dominated on all fronts. Finding assists with his Trundle pillar, he was able to stay alive and set up kills for his team while becoming an annoyance that SKT had to deal with.
In doing so, he allowed his team to close out the game in convincing fashion to secure the series victory Finding early kills, he was able to dominate Faker without killing him.
Roaming with his team and grouping early, he used Vlad's AoE to his advantage, putting the team at a huge lead.
As Faker tried desperately to find an opening for his team, Tempt kept them all down to ensure his team would win fights over and over.
In doing so, he allowed his team to close out Game 1 in just 38 minutes with a 15, gold lead. Game 2 wasn't as impressive for Tempt.
Although his team found a lead once again, a botched dragon fight allowed SKT to mount a comeback. As he was on LeBlanc, it became difficult for him to find an opening as he was unable to one-shot anyone on the enemy team.
As a result, the series quickly became tied With the loss fresh on his mind, Tempt was determined to claim victory.
He did just that, picking Varus into Faker's Karma in Game 3. He showed his expertise on the champion, seemingly landing every arrow and ultimate he shot.
Dealing insane amounts of damage, he quickly bullied SKT and gave his team sole control of the map. In doing so, he paved the way to victory and his team followed him down the path.
Winning fights back and forth, he allowed Ever to claim multiple dragons bringing them a 39 minute victory. With the win, Ever secured the series victory He started off Game 1 with an impressive showing on Sivir, picking up first blood just as minions were spawning.
In doing so, he pushed Bang out of lane early and used his lane to great effect, snowballing to create an advantage for his team. Grouping early, he allowed his team to engage and overrun SKT early.
Dying only once in the victory, he was constantly dealing the most damage on his team, paving the way for his team to claim the Game 1 win.
He faltered slightly in Game 2 but did not have a bad performance by any means. After his team found an early lead, they took an unfortunate fight near dragon that resulted in SKT coming back.
Unfortunately it was not enough to deter the lineup of SKT after they had secured Baron and several dragons. With the series tied , everything was on the line.
When it came down to the final stretch, LoKeN performed amazingly. After finding yet another early advantage, he was able to translate it into teamfight victories and objectives for his team.
Helping the team to secure five dragons and three Barons in the victory, his impact was clear. Earning 4, gold more than anyone else in the game, his skill paid off and net him yet another win.
Analysis: Hybrid used Karma to help Origen to a Game 1 win. He was effective as Origen sieged their way to victory, using Inner Flame to poke down H2K health bars and using his shields and speed boosts to keep Origen in good position to knock down objectives.
In Game 2, Hybrid used Thresh and played well. He showed off good mechanics, threading the needle to land Death Sentence throughout the game.
He picked up an assist on first blood and although Origen lost the game, Hybrid played well in this split series.
Analysis: xPeke helped lead Origen to a Game 1 win on Lucian. He helped siege with his ultimate and picked up two kills in the final teamfight of the game.
Best of all his positioning was good this game, as he wasn't caught out once to give away easy kills, ending with a game high three kills.
In Game 2, xPeke again used Lucian and played well. He picked up first blood and a kill in the mid game to allow Origen to pick up Baron.
He wasn't able to carry Origen to a win in Game 2, but his good positioning in this series as a whole was a huge step forward in his progression as an AD Carry.
He hardly missed any Piercing Arrows, helping Origen siege all game long by chunking down H2K health bars. PoE didn't have a ton of kills, but his poke damage helped Origen siege to a victory.
PowerOfEvil used Karma in Game 2. He picked up his first kill during a 3-vs-2 fight in the bottom lane, but struggled as Origen fell behind.
He was able to pick up a kill in the mid game that allowed OG to take the Baron, but with multiple members killed after securing the buff. Analysis: Amazing used Olaf to help Origen to a Game 1 win.
He picked up an assist on first blood and used his ultimate to charge through H2K's multiple crowd control abilities in the late game to set up kills while Origen sieged.
Amazing used Olaf again in Game 2 and had varying success. He was able to pick up kills and threaten the H2K back line in teamfights, but he was also killed repeatedly as Origen fell behind.
If anything he proved that he can play Olaf, but that the champion struggles when falling behind. He picked up first blood onto Odoamne and used his ultimate to make plays across the map.
This was an extremely slow game, but sOAZ split pushed well late aided by the Baron buff to allow Origen to open the base.
Origen was dominated for most of this game, except for one mid game teamfight where sOAZ picked up his lone kill. This allowed Origen to take Baron, but multiple members died in the aftermath to slow their push and comeback.
Analysis: VandeR used Nami to set up good damage in Game 1 early on. Things went south in the late game however, as he was unable to set up kills and Origen eventually sieged their way to a win.
He was killed to give away first blood and finished with five deaths overall in the game. While he was killed a lot, he also helped H2K in teamfights by landing Aqua Prisons and his Tidal Wave to set up kills, ending with nine assists.
He was mainly anonymous, unable to pick up any kills in the entirety of the game. There wasn't much action in Game 1 as Origen won a slow game.
Freeze was much better on Ezreal in Game 2. He picked up multiple kills in the late game as he scaled including a triple kill in the final teamfight to help H2K close the game.
Freeze must be more involved for H2K to reach the heights expected of them this split. He picked up a kill in the first teamfight of the game, but was unable to help win late game teamfights as Origen starved out H2K in a slow game.
Ryu used Viktor to help H2K win Game 2. He only ended the game with two kills, but his burst damage in teamfights allowed him to pick up a game high 10 assists.
While he wasn't picking up the kills, he was able to chunk down multiple members of Origen in fights with his full rotation of spells, allowing other members of H2K to pick up execute kills.
Analysis: Jankos used Elise to start off well in Game 1. He was able to pick up three kills early, responding well to a gank in the top lane to kill xPeke in the bottom lane.
As the game wore on he lost his effectiveness. In Game 2, Jankos dominated on Elise. He picked up a double kill in the mid game and helped H2K dominate teamfights combining his burst damage and cocoon to set up kills, including six for himself.
Overall his cocoon accuracy was poor in comparison to his usual games, but when push came to shove Jankos landed the crowd control to help H2K tie the series.
He was killed early to give away first blood and struggled to set up kills in this slow game. Odoamne took Shen in Game 2 and helped H2K dominate.
He was killed during a 1-vs-3 turret dive early, but survived long enough to pick up a return kill.
He scaled well into the mid game and was nearly unkillable in teamfights, using his ultimate to shield carries and landing his Shadow Dash on multiple Origen members.
He even picked up a double kill in the mid game after Origen secured Baron to lessen the effects of the buff. Analysis: Mithy had a strong Game 1 on Braum.
He was able to play the off tank role perfectly for G2 alongside of Expect. He set up multiple kills with his Concussive Blows passive and helped G2 engage with his Glacial Fissure for an easy Game 1 win.
In Game 2, Mithy used Bard and again was a playmaker. He was able to set up kills using his Tempered Fate and Cosmic Bindings to lock members of Fnatic in place during teamfights.
He also showed good use of Tempered Fate to save his teammates from dangerous situations, often prolonging their lives in the process.
Analysis: Zven carried G2 to a Game 1 win on Jhin. He was able to stay safe throughout the game, dealing damage from long range with his ultimate.
He picked up a double kill in the second teamfight of the game and a triple kill in the final teamfight to close out Game 1.
Zven played a more utility role on Ashe in Game 2. He picked up an assist on first blood and showed good Enchanted Crystal Arrow accuracy throughout the game to pick up 10 assists.
While his two kills was a low total for Game 2, his 12 KDA was excellent. Analysis: Perkz used Zilean to support G2 in Game 1. He was able to pick up three kills in the game, but really helped with Zilean's utility in teamfights.
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